I am an aspiring programmer who loves working on new projects and seeing projects through

I enjoy creating game mechanics and systems seen by players so i work on creating robust code that can be stressed by players.
I really enjoy testing and bug fixing code as it allows me to learn more.

I Enjoy working on projects that i havn't work on before and havn't tried before, i see researching, testing and development as all parts under the umbrella of development,
finding out how a system works is just as much fun as actually putting into practice

Next look at this cool stuff

Sweet Thieves

At the end of my first year of study we had to get into groups and create a game in 3 months, with 3 programmers, 2 designers and 6 artists we created a local multiplayer party game, where players were chameleons fighting for resources which were pancakes, players could steal from each-others bases, directly from player and launch themselves with their tongues. i worked on the player movement, player interaction, respawn and stealing mechanics within the game.

itch.io link

Welcome To The Dark

Welcom To The Dark is a horror game set in a space station that was built with a 60's aesthetic in the living quarter , the player makes their way through the station trying to escape, they are watched by a humanoid that lurks around corners and chased by a living suit that can jump to other suits to get closer to the player. I worked on Both the AI and some of the smaller parts in the game, including interactions with terminals, notes and scripted AI interactions. Working on this project was really enjoyable and taught me a lot, the AI took a lot of work but im happy with what ive been able to do as this is my first time implementing AI into a game where they interact with the player and have to act like living things.

Space Vikings

Space Vikings was an interesting game to work on, we took elements from the original asteroids game and made it 2 player, with a pvp element, players had to dodge asteroids that would break into smaller parts when destroyed, they also had to try shoot the other player. players had a range of power-ups that would help them or could hinder them depending on the situation, in all the game was created in 3 days with a team of 4, 2 designers and 2 programmers.

Space Wrestling Hell

For our second game jam in my second year of study we where given a random name generated from a program, we had to make a game to fit that name. i think we did pretty well with what we got. this game is a fighting game where 2 players try to push eachother off the platform while also trying to dodge the astroids coming down from above. i worked on the player controller and adding in all the animations.